package
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.geom.Point;

	public class Scaffold
	{
		public static const SIZE:int = 2;
		public var display:DisplayObject;
		
		public var position:Point;
		
		public function Scaffold()
		{
			display = Scaffold.getDisplay(); 
		}
		
		public static function getDisplay():DisplayObject{
			return Util.getRectSprite(Game.PPS*Scaffold.SIZE,Game.PPS,0,.5);
		}
	}
}